Caustic Band – Deal additional acid damage. Call forth spirits to protect you. Classes: Cleric. However, you must be disguised before equipping the weapon for this to work. I may have to add it to my list and see if it is just bugged or not. The summoned weapon can last ten turns. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. BG3 was based on the 5e ruleset, but has. 100 turns . 12. If you spend a move action directing it to attack a target, it will continue attacking that. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. It doesnt attack on the turn its summoned even though that SHOULD be how it works, and it NEVER hits. 13. Herself. This gives them a good range of options to. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range. It allows spellcasters to summon a floating Spear. Duration: 10 turns. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Summon a floating, spectral Trident that attacks your enemies alongside you. 5m, and they deal Slashing Damage, though some special Greataxes also deal another type of Damage as well. I really like Dex builds so I decided to play around with it and. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. " So the thought is to make your summons tankier but the Wis Saving. • 3 yr. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. 2. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. Bard has 10. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. That sounds like Spiritual Weapon to me. wiki. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. 1d6: Bludgeoning: 1. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. Experiments with a 1 level Monk Dip. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. Follow along using the transcript. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. Only for a Bonus Action, you can summon a ghostly version of a weapon of your choice. especially when you enter the 2nd act of BG3. I'm in combat with the harpies, and Shadowheart summoned her spiritual weapon. 9. It has a higher chance of hitting, and emits a bright light. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. Cleric of True Knowledge: Cleric 10/Wizard 2. Let us know in the comments if we’ve overlooked any other spells you think. Spiritual Weapon: Lvl 2: Evocation: Bonus Action Level 2 Spell Slot: No: Summon a floating, spectral weapon that attacks your enemies alongside you. 8: raise dead. Duration: 10 turns. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). When the wielder deals melee damage with this weapon, they gain 2 turns of Force. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Summon a floating, spectral Halberd that attacks your enemies alongside you. Spiritual Weapon is a must-have for clerics, allowing them to summon a weapon for extra damage and control in battles. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Aug 7 @ 7:58pm. BG3 is the third main game in the Baldur's Gate series. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. ago. It is granted by the mace called The Blood of Lathander. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. All within are Silenced and Immune to Thunder damage. Ranged cantrip will become stronger on level 5 and 10. BG3 is the third main game in the Baldur's Gate series. Spiritual Weapon: Spear is a Level 2 Evocation Spell. It can Fly using its Movement Speed. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. I can only attack with my main hand. Your best option would be a warlock or a cleric. Best BG3 Cleric Race: Duergar. It can Fly using its Movement Speed. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Arms of Hadar: Cast the spell once per Long Rest. g. would be so nice. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. ; List of Reach Weapons [edit | edit. Turn your weapon into a Sacred Weapon. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. If you like melee, Spirit Shroud is a decent option. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. With BG3's terrain and hiding mechanics, it becomes egregiously exploitable. 1d6 Bludgeoning. The fly button is a bit like jump, it’s just supposed to offer you more verticality. Like, i feel like it is super nerfed in this game vs the ttrpg. It got the last initiative. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. Only one Spiritual Weapon may be summoned at any time. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. Some Undead and Constructs can't suffer Bleeding. For the most common, nonmagical kind of this weapon, see Halberd. Malaficus Shaikan Aug 14 @ 10:28pm. Caster can't become Invisible while concentrating on this spell. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The spiritual hammer deals crushing damage and has a range of 1 ft. Spell - BG3 Summon a floating, spectral Greataxe that attacks your enemies alongside you. Reply reply. Summon a floating, spectral Greatsword that attacks your enemies alongside you. Contents. Or, she can cast Healing Word, Hide Sneak Attack, or Sanctuary, Hide Sneak Attack. 5m / 5ft. 1 Eldritch Blast. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. RAW, you've always been able to bind a magical ranged weapon as a pact weapon. 4. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. 65 = 6. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. Gather your party and venture forth!. Bards are proficient in simple weapons, hand crossbows, longswords, rapiers, and shortswords. And a Spiritual Weapon weapon attack. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. Probably the most apparent difference between BG3 and Solasta. 1d8+Spellcasting Ability Modifier Force. Weapon Bond. Increase Shadowheart's Wisdom and Constitution by one point each, to 16 and 18, respectively. For weapons, take a dagger/shield and a light crossbow. Summon a floating, spectral weapon that attacks your enemies alongside you. Orphic Hammer. Bonus Action. Spiritual Weapon. It is the best spell. Only weapons that are light and thus can be dual wielded without the dual wielder feat. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). A cleric's best friend, Spiritual Weapon conjures a floating weapon type of your choosing. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Sacred Weapon Information. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. It's a must-take for melee combat clerics. Spiritual weapon deals: (1d8+5) * 0. Turn your weapon into a Sacred Weapon. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Healing Hands: Cleric 10/Paladin 2. I am very confused how I'm supposed to hit the wall with. They each take half the damage your weapon usually deals. 5m:Sethan is one of the Greataxe Weapons in Baldur's Gate 3. The way this impacts AoE spells is also disappointing. A lot of the alternative choices presented in the video - i. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. Per page: 15 30 50. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. Also, even if the caster and weapon were both within 5 ft of the enemy moving out of range, an opportunity attack is typically a weapon attack. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. BG3 Sanctuary Information. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Maul Blow: Smash into a target with your mighty head. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. The Red Queen. Round 1: Spirit Guardians, free bonus action for non-spell use. com. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. Summon a floating, spectral Halberd that attacks your enemies alongside you. For any of these builds, focus on Strength or Dexterity first. It can Fly using its Movement Speed. Transcript. BG3 is the third main game in the Baldur's Gate series. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. Niara #844307 11/02/23 12:16 AM. 1d8 Radiant. Spirit Guardians, like several other spells, is a powerful spell because you can keep doing other things while you use it. This. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Only one Spiritual Weapon may be summoned at. Ranger is very good in this game as well. ・ Blood Sacrifice. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. She is the only party member besides Lae'zel packing medium armor and her touch spells are way better for. Spiritual weapon deals: (1d8+5) * 0. Indure. < 1 2 >. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Healing Hands: Cleric 10/Paladin 2. And don't forget atrocious movement speed. Description: Infuse a weapon with arcane energy. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 8. And then when level 5 happens, Spirit Guardians. Potion of Invisibility: Become invisible for 1 minute. Join. BG3 is the third main game in the Baldur's Gate series. Summon a floating, spectral Spear that attacks your enemies alongside you. In Baldur’s Gate 3, the Cleric class represents divine spell casters. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Weapons are usually obtained as rewards. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. At higher levels, though, it really adds little value. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. The tank needs to stand within 5 feet of the goblin. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Casting Spells uses up Spell Slots, the number of which a character has is. Hem-Lark. Not only is this. It has to be used as a bonus action so it couldn't be a reaction. the only button that does. 2. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. damage in a 6m/20ft blast centered on the target. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. \$\endgroup\$ – Here is a list of spells I would like to see added. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. Spell - BG3. Baldur's Gate 3 sorts all damage from real, physical sources into three types: Slashing comes from edged and raking weapons, Piercing comes from sharp, thrusting weapons, and Bludgeoning. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Also, in Spiritual Weapon’s favor there is the bonus-action casting and force damage over fire. 2. It is a "floating, spectral weapon" and I agree that it does not become invisible just because the cleric is. Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Bonus – Silence, Pommel Strike, Lacerate, and Cleave. This means that the mace is doing the same average. BG3 is the third main game in the Baldur's Gate series. I dont understand why people think Spirit Shroud from Tashas is good. See the table below for the other. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Far more classes can make use of two weapons -- wizards, warlocks, rogues, etc. It can Fly using its Movement Speed. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. But even still, I'd usually prefer to spend the spell slot on something more impactful. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Greataxe Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Greataxe. . Originally posted by Indure: It has been changed to have a health and be targetable. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Originally posted by . I don't car, but I can't end the turn. It can be wielded in either one hand or two. If you plan to summon them in BG3, you can keep the Abyss Beckoners gloves on all the time. Spiritual Weapon. Description. The wording of spiritual weapon should be pretty clear: you (aka the caster) are the one making the attacks. BG3 is the third main game in the Baldur's Gate series. But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Furthermore, it also uses a variety of equipment that is capable of dealing high AOE damage and is easy to use. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Summon a floating, spectral Spear that attacks your enemies alongside you. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Spiritual Weapon : When the spell is activated, a Spectral Weapon will appear, which will damage any. Weapons can have various special properties: Property. Best Weapons in Baldur’s Gate 3 (BG3) 10. Re: Bg3 missing critical spells. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Other worldly summon 9. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. damage in a 6m/20ft blast centered on the target. Duration: 10 turns. Sure, SW will pay off if it lasts 6+ turns in combat, but it's not exactly realistic with 20 HP. Concentration is required to maintain certain spells. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. My original plan going into BG3 was going to be an illusion mage, but without knowing how well its actually going to translate to the video game genre, I have been trying to think of what I would do as a backup. - Spiritual weapon is the obvious one missing from the cleric list. Level 2 Evocation. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions. 0. Only one Spiritual Weapon may be summoned at any time. That doesn't work in 5e if the pikeman can still hit the goblin. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. Like it's a decent weapon with a neat 6th Level Spiritual Weapon, but it doesn't match my aesthetic so why even bother? However in my foolishness of equipping weapons until I found that this damnable rod was glued to my hands and it won't come off. For example,. The actions that a Character can perform are based on their Class and Equipment. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Then when you get past level five, upcast spirit guardians. Its because (i) its a bonus action and (ii) it draws aggro really well. 1~8 Damage. BG3 is the third main game in the Baldur's Gate series. More importantly though, on every hit with the weapon the target must make a Wisdom save to. Was sorely disappointed to learn the ability didn't work on the hellfire hand. 2. Yes. Gloves of Belligerent Skies. Level 5 Light Cleric Spells: Guiding Bolt, Inflict Wounds, Shield of Faith, Cure Wounds, Command, Spiritual Weapon, Lesser Restoration, Glyph of Warding, Mass Healing Word. BG3 is the third main game in the Baldur's Gate series. If you want to stop and help her out of the Mind. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. Spells List for Baldur's Gate 3 (BG3) / Spiritual Weapon: Halberd Spells List for Baldur's Gate 3 (BG3) Spiritual Weapon: Halberd. Effect. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. The best Bard multiclass options in BG3. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. 7: freedom of movement / dimension door. Flight is effectively a more expensive jump or misty step with zero benefit. Sacred Weapon devours an action (lasts 1 min = 10 turns). What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. Adamantine Mace. 4: wall of force. Mace. Bless. BG3 is the third main game in the Baldur's Gate series. Characters need to master certain Proficiency before using a weapon,. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. BG3 is the third main game in the Baldur's Gate series. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Related Topics Baldur's Gate III Larian Studios. 5 more than a Ranger who’s using their second. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They have proficiency with Simple weapons,. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Spiritual Weapon One of my favorite cleric spells in 5e, and it's absolutely awful. 8 kg 3. The Red Queen. 18m / 59ft. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. The Cleric class is normally the support caster in Baldur's Gate 3 that take care of the party's healing and keep them alive. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. Spiritual Weapon: Halberd. Sickles. Only one Spiritual Weapon may be summoned at any time. Spirit Guardians is a Spell in Baldur's Gate 3. Spiritual Weapon: At level 3, the War Domain Cleric gains access to this spell that is always useful, particularly when your character is engaged in melee. Seraphic Pugilist Gloves. Domain Spells (Level 7): Stoneskin and Freedom of MovementBG3 Beginners Guide; BG3 Combat Guide; BG3 Guide – Best Early Game Spells; BG3 Guide to Spellcasting; BG3 Best Cantrips Guide; BG3 Barbarian Class Guide. This, coupled with the fact I built this cleric as a dex-focused character (to maximize AC in medium armor), and found myself regulated to daggers (only simple finesse melee weapon) really took the wind out of my sails. Gather your party and venture forth!I can't figure out how to break the wall. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Key Takeaways. Its. Ye, but its very rare at least in Act 2 you won't see what you want to Dimensional door or fly to or misty step. It's decently strong but just doesn't feel right to use. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. It lasts for 10 turns and is quite a resistant weapon. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Take away its Fly action or fix the obvious bug. druid with flame blade might be what you're looking for. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. You lose Concentration on a spell if you cast another spell that requires Concentration. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Piercing. It can Fly using its Movement Speed. Summon a floating, spectral weapon that attacks your enemies alongside you. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This. It does reliable consistent damage and offers a but of utility. Best Weapons in Act 1. I take a different approach to my NPC (companion) guides than most guides. but the things like a flaming sphere or an spiritual weapon having HP and seeing a random goblin killing them makes them feel like a total waste of a spell slot; that one, I would personally. Another limit can be the duration. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Description. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. 11 combinations with: Permanent. Probably the most apparent difference between BG3 and Solasta. Spell Slot Level 4 [edit source](1) Take a short rest. It’s due to the max movement spiritual weapon can do. Summon a floating, spectral Halberd that attacks your enemies alongside you. I may have to add it to my list and see if it is just bugged or not. Elemental. Reply. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. Best Cleric Domain in Baldur’s Gate 3. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment.